NESSIAN WARHOUND
{{Monster Table
| style=
| creature=Nessian Warhound
| size=Large | type= Outsider (Evil, Extraplanar, Fire, Lawful)
| hd=12d8+60 | hp=114
| init= +6
| speed= 40 ft. (8 squares)
| ac= 24 (–1 size, +2 Dex, +7 natural, +6 +2 chain shirt barding) | touch= 11 | flat= 22
| bab= +12 | grapple=+24
| at= Bite +20 melee (2d6+12/19–20 plus 1d8 fire)
| full_at= Bite +20 melee (2d6+12/19–20 plus 1d8 fire)
| space= 10 ft. | reach=10 ft.
| sa= Breath weapon, fiery bite
| sq= Darkvision 60 ft., immunity to fire, scent, vulnerability to cold
| fort= +13 | ref= +10 | will= +9
| str=26 | dex=14 | con=20 | int=4 | wis=12 | cha=6
| skills= Hide +17, Jump +19, Listen +18, Move Silently +21, Spot +18, Survival +8*, Tumble +3
| feats= Alertness, Improved Critical (bite), Improved Initiative, Track, Weapon Focus (bite)
| env= A lawful evil plane
| org= Solitary, pair, or pack (1–2 Nessian warhounds and 5–12 hell hounds)
| cr= 9
| treas= +2 chain shirt barding
| align= Always lawful evil
| adv= 13–17 HD (Large); 18–24 HD (Huge)
| la= +4 (cohort)
}}
Nessian warhounds are coalblack mastiffs the size of draft horses, often fitted with shirts of infernal chainmail. Nessian warhounds resemble hell hounds, except as otherwise noted.
Nessian warhounds do not speak but understand Infernal.
COMBAT
Nessian warhounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn’t run, the pack closes in. Nessian warhounds track fleeing prey relentlessly.
A nessian warhound’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Breath Weapon (Su): 10-foot cone, once every 2d4 rounds, damage 3d6 fire, Reflex DC 21 half. The save DC is Consitution-based. Fiery Bite (Su): A Nessian warhound deals an extra 1d8 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon. Skills: Nessian warhounds have a +5 racial bonus on Hide and Move Silently checks. *They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell. SEE WIKIPEDIA ENTRY: Hell Hound- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR9 Category:Evil Alignment Category:Evil Subtype Category:Extraplanar Subtype Category:Fiend Category:Fire Subtype Category:Large Size Category:Lawful Evil-Aligned Plane Category:Lawful Alignment Category:Lawful Subtype Category:Outsider Type Category:LA3 Category:Cohort{{OGL Bottom|the System 3.5 Reference Document|SRD}}